Director of Operations

Project Resurgence was a love letter to our favorite western-style RPGs. Many of us grew up during the golden age of these games in the late 90s playing legends like Arcanum: Of Steamworks & Magick Obscura, Planescape: Torment, Baldur's Gate, and Fallout. Our greatest dream was to create a spiritual successor worthy of those timeless classics with all of the freedom, reactivity, lore, and challenge that made us fall in love with these games in the first place.

We designed Resurgence as one of the first episodic RPGs, with an epic storyline planned over the course of five episodes. Each episode continues the story of your custom protagonist, and must be played in order. The first episode, delivering 5-10 hours of gameplay! This episodic approach would have allowed us to polish smaller portions of the game and release them as soon as they’re ready, instead of waiting multiple years just to try a potential 100+ hour experience. We wanted to deliver quality but still get the game out faster, keeps the project scope in check, and grants us the opportunity to engage more with players to help shape the course of the game from the very beginning.

Nectar Games was a Cincinnati based games studio creating a Classic Role Playing Game but developed in an updated Engine. I was brought on as Director of Operations shortly after their successful Kickstarter. My goal was to help take this from a hobby project that was created by the community and friends of CohhCarnage - a prolific Twitch Streamer and build it into a company. I was responsible for aiding in building out the pitch deck as well as talking with angel investors, publishers and venture capitalists to continue our growth and seek additional funds.

We approached the game with a three pillar solution to build the game out in stages. Fans were drawn to the different types of starting areas, accessibility options and story we teased in our Lore video. Our team was comprised of a dozen talented individuals across the United States of various backgrounds and work histories. Images below are from the last build - which was our stealth & combat mechanics.


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